Charlie (a fix from previous post)


A post per year

Research: Trying a new workflow.


“Natch” final with few hair versions


For the image above,  I was trying to figure out  a base workflow to texture a stylized character.  Although, this technique could be applied to any character that have SSS shader with them.

As for the image below, it was an attempt to simulate hair without using any mesh or curves to style it.  It was not really the result that I wanted

Trial and Error


Goldilocks Methodology

I have been asked many times what was my process for Goldilocks hair.  Below is sample of my process and research condensed in one image.